feat(registry): the worlds and characters an account may hold come from SAVES_MAX_OWNED #11
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Delete branch "feat/saves-max-owned"
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The cap was a constant 50 across every game, deleted ones included for 30 days, so a week of editor testing filled a dev account and every New game failed to save with 409 (unity-core-playground GameSession.Saves.cs:519 logged it).
SAVES_MAX_OWNED(default 50) inconfig.go, passed tocheckOwnedfrom the world create, fork and character create.TestOwnedCapFromConfig(cap of 3 for worlds and characters; negative control: fails with 201 when checkOwned ignores the setting),TestSavesMaxOwnedEnv. Fullgo test ./...green locally (Go 1.24.9).Deploy is a release tag plus the home-config env, not in this PR.
https://claude.ai/code/session_01AWkPsr8mNh2weSpfa3eo1S